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The Hunt
Sponsor: Volvo
June 12, 2006 through July 11, 2006

Overview:
One of the true ground breakers in the online Treasure Hunt realm, Volvo's The Hunt was a creative and engaging experience that pushed boundaries and set the standard for years to come. The Hunt was created by Volvo and inspired by Disney's “Pirates of the Caribbean: Dead Man's Chest.” Volvo and Disney likely teamed up on this venture after Disney entered the Volvo Ocean Race with a Pirates of the Caribbean themed ship dubbed The Black Pearl. The Hunt allowed participants to play online while taking a virtual trip around the world, solving puzzles and competing for a chance to be a finalist in a live hunt. Finalists then competed head to head on several islands in the Caribbean for a chance to win the grand prize, a Pirates of the Caribbean themed Volvo XC90. Commercials on television advertised The Hunt by showing a work crew burying the prize Volvo with the voice over saying “find it, and it's yours.” Viewers were directed to visit their local Volvo dealer to receive a map with a unique code, which was required to play. Online participants competed in a series of 15 puzzles, with the solution to one puzzle giving a latitude and longitude coordinate for the next virtual location and puzzle. When the final two puzzles online were released the first 3 Americans to solve them became finalists for the live hunt. They were joined by the first person to solve a similar puzzle in each of 4 other countries including Japan, England, Austria, and Spain. The live hunt took place on several islands in the Bahamas with the winner finding the buried Volvo XC90. In a surprise twist Volvo awarded all of the other finalists their own new Volvos. Over 100,000 people from 5 countries participated in this contest.

Puzzles:
Online play was a combination of 15 location puzzles plus several puzzles using a virtual map. The solution to each location puzzle was a series of numbers representing a latitude and longitude coordinate which was the location of the next puzzle. Typically solving the location puzzles followed a pattern of first finding the numbers that made up the answer, and then finding the correct sequence for those numbers. Moving from puzzle to puzzle the participant went sailing on a virtual trip around the world with stops in such places as Cozumel, Cape Horn, and Isla Culebra. Solving these puzzles involved tasks such as counting lightning strikes or ladder rungs. Every few puzzles a code word was required to unlock the next puzzle. The participant had to uncover the code words using a virtual map. This map interacted with dice, a compass, key, cards, and other items to reveal the code words. The final two location puzzles determined the live hunt finalists, with the second to last being especially tricky. This puzzle required you to go back to the thirteen earlier puzzles and find newly added numbers which could be used to create the latitude and longitude coordinate of the final puzzle. If the participant had not paid attention to these previous puzzles it was unlikely that they would notice the changes. The final online puzzle involved digging up a virtual box and lid on an island, and deciphering the code inscribed inside. Participants in each country had a different code on this final puzzle, making it difficult to share an answer between countries. The live hunt included a scavenger hunt, a memory concentration game, a logic puzzle, and a final race to the prize location after assembling a torn map.

Highlights:
The graphics and music from this contest were of high quality and very entertaining. Many of the elements were somewhat inspired by the Pirates of the Caribbean movies, making them familiar while still being new. The teaser commercial was both enticing and entertaining. The use of an offical blog and support for other online collaboration sites was a refreshing acceptance of how online communities love to collaborate on these contests. The prize was large enough to be attractive, and the extra cash to help cover the taxes on the prize was both generous and classy of Volvo. Giving all of the finalists their own Volvos was extremely generous and showed that Volvo understood that a contest like this should inspire the goodwill of potential customers and not try to mimic a cut throat winner-take-all show like Survivor. The 14th puzzle which required everyone retrace their steps and find things that had changed was a huge benefit to those that had invested the time to solve those puzzles rather than simply finding the answers online. The live hunt was a fun way to end the quest and made entertaining video.

Room for Improvement:
Launching the online final puzzles around the world at different times gave each time zone a comfortable starting time, but ultimately allowed contestants in some countries a sneak peak at what was to come. Ideally all of the final puzzles would have been launched together, regardless of what time it was in each country.
Two of the American finalists were family members, which isn't surprising considering that collaboration was encouraged. Ideally finalists would be limited to one per family.

Prize:
The Grand Prize was a custom Volvo XC90 inspired by Disney's Pirates of the Caribbean: Dead Man's Chest, valued at $82,340, and $29,000 in cash for paying the taxes on the prize. Total = $111,340.
In a surprise twist Volvo awarded each of the finalists a new Volvo.

Winner:
David Hutz, 30, a computer programmer from Herndon, VA.

Finalists:
Jenny Buckalew, 35, Newnan, Ga.
James Hutz, 57, Carefree, Ariz.
Karl Lloyd, 33, Surrey, England
Susanne Kalintsch, 44, Trieben, Austria
Akihiro Horibe, 36, Yokohama, Kanagawa, Japan
Jose Luis Dominguez Monge, 31, Valladolid, Spain

Links:
Commercial
Official Blog
Swedespeed article about prize vehicle


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